
It serves as a special gate by means of which a specific djinni can be called from the Elemental Plane of Air. One of the many rings of fable, this "genie" ring is most useful indeed. Moderate evocation CL 11th Forge Ring, imbue with spell ability Price 4,000 gp. A new spell (or the same one as before) may be placed in it again. Once so used, the spell cast within the ring is gone. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer’s part. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. This ring might seem to be a ring of spell storing upon first examination. It continually grants the wearer a +5 competence bonus on Climb checks.įaint transmutatation CL 5th Forge Ring, creator must have 5 ranks in the Climb skill Price 2,500 gp.Īs climbing, except it grants a +10 competence bonus on its wearer’s Climb checks.įaint transmutation CL 5th Forge Ring, creator must have 10 ranks in the Climb skill Price 10,000 gp. This ring is actually a magic leather cord that ties around a finger. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.įaint illusion CL 3rd Forge Ring, disguise self, invisibility Price 12,700 gp. This provides a +10 competence bonus on her Hide checks.
#MELD INTO STONE 3.5 FREE#
Moderate transmutation CL 7th Forge Ring, blink Price 27,000 gp.Īs a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. On command, this ring makes the wearer blink, as with the blink spell. On command, this ring affects an animal as if the wearer had cast charm animal.įaint enchantment CL 3rd Forge Ring, charm animal Price 10,800 gp. Rings with charges can never be intelligent. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. A result of 01 indicates the ring is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Some rings have exceptional activation methods, according to their descriptions. Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal-usually precious metals such as gold, silver, and platinum. A third magic ring doesn’t work if the wearer is already wearing two magic rings. Anyone can use a ring.Ī character can only effectively wear two magic rings.

Rings bestow magical powers upon their wearers.
